I am still going to use this concept but apply this to something with a shell. The reason for this is because I am new to maya, therefore achieving limitless movement in a character that can bend and be manipulated in so many ways will prove extremely difficult.
Therefore, having an outer shell will still allow for a lot of movement but will make it a lot less difficult to animate the character to look natural.
I have been researching different animals and have settled upon basing my main character upon a turtle. As my target audience is quite young, this would appeal to them due to their slow and slightly daft connotations; also allowing me to create a extensive character criteria.
So far I have liked the styles of the following:
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