Sunday, 24 October 2010

Character

Originally i'd proposed a main character that wasn't any animal or human. I was going to mix different creatures to develop something unique to this animation.
I am still going to use this concept but apply this to something with a shell. The reason for this is because I am new to maya, therefore achieving limitless movement in a character that can bend and be manipulated in so many ways will prove extremely difficult.
Therefore, having an outer shell will still allow for a lot of movement but will make it a lot less difficult to animate the character to look natural.
I have been researching different animals and have settled upon basing my main character upon a turtle. As my target audience is quite young, this would appeal to them due to their slow and slightly daft connotations; also allowing me to create a extensive character criteria.
So far I have liked the styles of the following:


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These last two images are available in many different pictures depicting the character in different angles, expressions and positions; which will provide a great reference point when animating the many varieties that I intend.

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