Sunday, 24 October 2010

Character

Originally i'd proposed a main character that wasn't any animal or human. I was going to mix different creatures to develop something unique to this animation.
I am still going to use this concept but apply this to something with a shell. The reason for this is because I am new to maya, therefore achieving limitless movement in a character that can bend and be manipulated in so many ways will prove extremely difficult.
Therefore, having an outer shell will still allow for a lot of movement but will make it a lot less difficult to animate the character to look natural.
I have been researching different animals and have settled upon basing my main character upon a turtle. As my target audience is quite young, this would appeal to them due to their slow and slightly daft connotations; also allowing me to create a extensive character criteria.
So far I have liked the styles of the following:


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These last two images are available in many different pictures depicting the character in different angles, expressions and positions; which will provide a great reference point when animating the many varieties that I intend.

Created my first scene!

I've finally finished the scene for the search of an object! Here's some pics:
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I've created most of it using polygon primitives, however, I learnt how to use curves by creating the oil drums and plant pots. I largely created these so as it would give places for the character and monster to hide in as well as the buildings. I'm pretty pleased with the way this looks, although I want to give it a little bit of 'life' and a little bit more enhanced. At the minute everything is static and still, therefore I wish to add some plants, and loose aspects that can move naturally in the breeze to bring the scene alive. Also the colours aren't quite as vivid as i'd quite like them so i'll be tweaking these a little.
The last picture depicts the view from inside a building window. I created them in this way to create interesting camera angles and to leave myself with limitless possibilities.

Monday, 18 October 2010

Found some more verse!

Ok, so when I came across this I was more entertained than anything else and I was trying to think what advert has used the theme tune. Anyway, although it's quite nonsensical and very silly;I like the way it incorporates very irrelevant things into the lyrics simply because they rhyme and how they have linked them to the story...such as Ragu. Although mine wont be as daft as this, I feel a silly sense of humour is something that will appeal to children, much like i've mentioned before. Anyway here it is, I hope it doesn't annoy you too much!

Advancements

I've been having a bit of a browse at other inspirations and I came across a spoof or another episode of Madagascar, which going by the graphics i'm guessing is broadcast on 'Nick' or as the 90's kids know it Nickelodeon.
The slapstick humour such as it opening with the fellow penguins being flattened by a door from another one of the penguins, Kowalski, exploding another invention. Soon followed by one of them touching it and getting an electric shock over acting it sending him flying across the room. I feel that this is a type of humour that my target audience would find amusing, as opposed to referenced and cryptic humour.
Also the puns within the speech are extremely obvious and childish. 'My latest creating an infra-red herring toaster....i'm guessing it wasn't infra ready yet'. Quite clearly this will also appeal to children as they will understand the humour rather than being lost with jokes aimed at an older audience possibly related to social, political or economic factors.
Links to current topics, for example when mentioning his invisibility creation another penguin questions ' why not just call it an invisibility domain' which he replies 'someone already took the domain, again the internet has faxed me'. This is much like how I want mine to be as I mentioned before, relating to current issues, so it is interesting to see another narrative use the same approach and what issues they address. Also they use a lot of technology within the narrative, such as the inventions, use of computers (in some cases the invisible ones because of the invention) and ultimately a narrative around technology and inventions.
The style is very much like what I strive to achieve also, but then a lot of animations seem to be following a naturalistic style. This perhaps indicates what audiences want, or that CGI is becoming readily available to the masses and its a case of impress audiences with special effects rather than a strong narrative? However, this influence has a narrative that will appeal to children, that does have structure: a beginning, a pivotal point (in this case the invisible ray making everything invisible) and a resolution.
In some parts the composition of the penguins with the environment and special effects aren't too brilliant, making it look more 'fake'. Although children may not pick up on this I intend to be careful with my own work as ultimately it is an assessed piece and this is not a trait that I wish to depict. Also as my target audience are young children it is highly likely that parents will be watching it too so they will pick up on this flaw.

I'm still researching so there will most likely be more updates!


Sunday, 17 October 2010

Updates :)

Unfortunately I haven't been able to focus on too much this week as i've had so many other things to do but there are a few updates to mention!
I stumbled across another students work (not from our uni) whilst I was researching and it has inspired me to tell my narratives in verse rather than relying heavily upon sound effects and music.
http://animationforthenation.blogspot.com/
This will give my production pace and an interesting twist to the overall outcome. I have also focused upon my target audience, primary school children aged 4 - 9 years, so I feel that as they are at such a young age their minds are open to all sorts of information so using poetry to narrate the animation will educate them as well as entertain.
The reason for choosing this audience was because most of my background research has been aimed at around this age range, so I felt it was suitable to do the same. Also as the narratives are quite trifling I feel that this age range would find it most entertaining than any other. I am keeping it open to both males and females of all classes (due to the issue of cost as it will be a DVD, so the price will be kept low) however due to the interactivity males may stereotypically prefer it over females.

I have also partly created one of my scenes, an alleyway, that i'm slowly but surely progressing with yet I have currently hit the problem of the middle click! But i'm sure i'll over come it.

I also have 3 working ideas for the narratives: the notion of another world accessed through flying, a positive outlook/humorous on a natural disaster and mythical creatures in search of an object that the protagonist keeps losing through his clumsy nature.

I've also had a go at sketching a few characters for my main character, however none of these are grabbing me. I was going for fluffy, bear type like creatures, however having read more into animation as a whole - in particular 3D animation, I may go for a creature with a 'shell' such as an ant, toy, crab etc, as I am completely new to Maya so naturally moving a mammal that can move in so many different ways with hair and fur may be beyond my reach at the moment.

Monday, 4 October 2010

Initial Research and Ideas

My current main idea is producing a series of animated shorts around 30-60 seconds long based upon a main loveable character of whom goes on adventures based around different dreams.
So far my ideas for these mini adventures are:
- the feeling of falling
- teeth falling out
- naked in a public place and unable to put clothes on
- flying
I'd also like to undertake some primary research of strange, descriptive and physically impossible dreams that people have had to have the possibility for using these as a basis for another adventure.

So far my main inspirations and research have been into Paddington Bear by Micheal Bond published in 1958, but broadcast in 1975; due to the short charming stories and adventures that Paddington follows and how these derived.

In terms of style I thought about a 2D cut-out style, however I do not feel this would put my skills base, although possibly my creative base. Therefore I am contemplating creating a 3D scene in Maya, of which I am relatively new to but learning fast! Using this software will enable me to create a very realistic piece whilst combining the unnatural elements of the narrative, a contrast that I hope will work well!

Another production that I have an interest in, in terms of style, is Pixar's latest short animation 'Day and Night'. To depict scenes and narrative they use inverted sillouhettes of two characters' showing a very charming and entertaining narrative and animation.


This has inspired me to possibly create my work using a spotlight to only reveal certain parts of the scene and narrative to keep the audience 'in the dark'.

I have not decided on my audience as of yet. I'm debating between two large target groups; young children or early teens to early thirties. As I haven't decided on what the main character is going to be and what it's behaviour will be, I feel that once I have developed and created this element the target audience will come naturally.